Great job ! It's fun to play with. And the different types of threats around the character (random swords, boss weapon, boss motion) make the game more spicy
Nicely accomplished boss fight. Not too demanding but with enough challenge to keep things fun. Good looks and design. The dodge manoeuvre is especially well realised. I would like to see it developed to know more of this story. Good work squeaker.
Sure thing! I increment the player's position by 1/nth of dodge speed every tick and add a copy of the player's sprite at that position, and subtract 20 alpha on all copies every tick.
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This is what the Dog fight in Undertale should’ve been.
Great job ! It's fun to play with. And the different types of threats around the character (random swords, boss weapon, boss motion) make the game more spicy
I really like the sword mechanic as an environmental hazard. Down with Dog!
Nicely accomplished boss fight. Not too demanding but with enough challenge to keep things fun. Good looks and design. The dodge manoeuvre is especially well realised. I would like to see it developed to know more of this story. Good work squeaker.
art work is cute, i wonder how did you acomplish the dodge effect its cool and would like to put that in my future games
Sure thing! I increment the player's position by 1/nth of dodge speed every tick and add a copy of the player's sprite at that position, and subtract 20 alpha on all copies every tick.